PS/2 Library
The mikroC PRO for PIC32 provides a library for communication with the common PS/2 keyboard.

- The library does not utilize interrupts for data retrieval, and requires the oscillator clock to be at least 6MHz.
- The pins to which a PS/2 keyboard is attached should be connected to the pull-up resistors.
- Although PS/2 is a two-way communication bus, this library does not provide MCU-to-keyboard communication; e.g. pressing the Caps Lock key will not turn on the Caps Lock LED.
External dependencies of PS/2 Library
The following variables must be defined in all projects using PS/2 Library: | Description : | Example : |
---|---|---|
extern sfr atomic sbit PS2_Data; |
PS/2 Data line. | sbit PS2_Data at RB0_bit; |
extern sfr atomic sbit PS2_Clock; |
PS/2 Clock line. | sbit PS2_Clock at RB1_bit; |
extern sfr atomic sbit PS2_Data_Direction; |
Direction of the PS/2 Data pin. | sbit PS2_Data_Direction at TRISB0_bit; |
extern sfr atomic sbit PS2_Clock_Direction; |
Direction of the PS/2 Clock pin. | sbit PS2_Clock_Direction at TRISB1_bit; |
Library Routines
Ps2_Config
Prototype |
void Ps2_Config(); |
---|---|
Description |
Initializes the MCU for work with the PS/2 keyboard. |
Parameters |
None. |
Returns |
Nothing. |
Requires |
Global variables :
|
Example |
// PS2 pinout definition sbit PS2_Data at RB0_bit; sbit PS2_Clock at RB1_bit; sbit PS2_Data_Direction at TRISB0_bit; sbit PS2_Clock_Direction at TRISB1_bit; // End of PS2 pinout definition ... Ps2_Config(); // Init PS/2 Keyboard |
Notes |
None. |
Ps2_Key_Read
Prototype |
unsigned int Ps2_Key_Read(unsigned short *value, unsigned short *special, unsigned short *pressed); |
---|---|
Description |
The function retrieves information on key pressed. |
Parameters |
|
Returns |
|
Requires |
PS/2 keyboard needs to be initialized. See Ps2_Config routine. |
Example |
unsigned short keydata = 0, special = 0, down = 0; ... // Press Enter to continue: do { if (Ps2_Key_Read(&keydata, &special, &down)) { if (down && (keydata == 16)) break; } } while (1); |
Notes |
None. |
Special Function Keys
Key | Value returned |
---|---|
F1 | 1 |
F2 | 2 |
F3 | 3 |
F4 | 4 |
F5 | 5 |
F6 | 6 |
F7 | 7 |
F8 | 8 |
F9 | 9 |
F10 | 10 |
F11 | 11 |
F12 | 12 |
Enter | 13 |
Page Up | 14 |
Page Down | 15 |
Backspace | 16 |
Insert | 17 |
Delete | 18 |
Windows | 19 |
Ctrl | 20 |
Shift | 21 |
Alt | 22 |
Print Screen | 23 |
Pause | 24 |
Caps Lock | 25 |
End | 26 |
Home | 27 |
Scroll Lock | 28 |
Num Lock | 29 |
Left Arrow | 30 |
Right Arrow | 31 |
Up Arrow | 32 |
Down Arrow | 33 |
Escape | 34 |
Tab | 35 |
Library Example
This simple example reads values of the pressed keys on the PS/2 keyboard and sends them via UART.
unsigned short keydata , special , down;
sbit PS2_Data at RD0_bit;
sbit PS2_Clock at RD1_bit;
sbit PS2_Data_Direction at TRISD0_bit;
sbit PS2_Clock_Direction at TRISD1_bit;
void main() {
CHECON = 0x32;
AD1PCFG = 0xFFFF; // Configure AN pins as digital I/O
TRISD = 0;
LATD = 0;
UART1_Init(56000); // Initialize UART module at 19200 bps
Ps2_Config(); // Init PS/2 Keyboard
Delay_ms(100); // Wait for keyboard to finish
UART1_Write_Text("Ready");
UART1_Write(10); // Line Feed
UART1_Write(13); // Carriage return
do {
if (Ps2_Key_Read(&keydata, &special, &down)) {
if (down && (keydata == 16)) { // Backspace
UART1_Write(0x08);
}
else if (down && (keydata == 13)) { // Enter
UART1_Write('\r'); // send carriage return to usart terminal
//UART1_Write('\n'); // uncomment this line if usart terminal also expects line feed
// for new line transition
}
else if (down && !special && keydata) {
UART1_Write(keydata); // Send key to usart terminal
}
}
Delay_ms(1); // Debounce period
} while (1);
}
HW Connection
Example of PS2 keyboard connection
Copyright (c) 2002-2017 mikroElektronika. All rights reserved.
What do you think about this topic ? Send us feedback!
What do you think about this topic ? Send us feedback!