Sound Library
The mikroC PRO for dsPIC30/33 and PIC24 provides a Sound Library to supply users with routines necessary for sound signalization in their applications. Sound generation needs additional hardware, such as piezo-speaker (example of piezo-speaker interface is given on the schematic at the bottom of this page).
Library Routines
Sound_Init
Prototype |
void Sound_Init(unsigned int *snd_port, unsigned< int/b> snd_pin); |
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Description |
Configures the appropriate MCU pin for sound generation. |
Parameters |
|
Returns |
Nothing. |
Requires |
Nothing. |
Example |
// Initialize the pin RC3 for playing sound Sound_Init(&PORTD, 3); |
Notes |
None. |
Sound_Play
Prototype |
void Sound_Play(unsigned int freq_in_hz, unsigned< int/b> duration_ms); |
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Description |
Generates the square wave signal on the appropriate pin. |
Parameters |
|
Returns |
Nothing. |
Requires |
In order to hear the sound, you need a piezo speaker (or other hardware) on designated port. Also, you must call Sound_Init to prepare hardware for output before using this function. |
Example |
// Play sound of 1KHz in duration of 100ms Sound_Play(1000, 100); |
Notes |
None. |
Library Example
The example is a simple demonstration of how to use the Sound Library for playing tones on a piezo speaker.
void Tone1() { Sound_Play(659, 250); // Frequency = 659Hz, duration = 250ms } void Tone2() { Sound_Play(698, 250); // Frequency = 698Hz, duration = 250ms } void Tone3() { Sound_Play(784, 250); // Frequency = 784Hz, duration = 250ms } void Melody() { // Plays the melody "Yellow house" Tone1(); Tone2(); Tone3(); Tone3(); Tone1(); Tone2(); Tone3(); Tone3(); Tone1(); Tone2(); Tone3(); Tone1(); Tone2(); Tone3(); Tone3(); Tone1(); Tone2(); Tone3(); Tone3(); Tone3(); Tone2(); Tone2(); Tone1(); } void ToneA() { Sound_Play( 880, 50); } void ToneC() { Sound_Play(1046, 50); } void ToneE() { Sound_Play(1318, 50); } void Melody2() { unsigned short i; for (i = 9; i > 0; i--) { ToneA(); ToneC(); ToneE(); } } void main() { ADPCFG = 0xFFFF; // Configure AN pins as digital TRISB = 0xF8; // Configure RB7..RB3 as input LATB = 0; Sound_Init(&PORTD, 3); Sound_Play(880, 1000); // Play sound at 880Hz for 1 second while (1) { if (Button(&PORTB,7,1,1)) // RB7 plays Tone1 Tone1(); while (RB7_bit); // Wait for button to be released if (Button(&PORTB,6,1,1)) // RB6 plays Tone2 Tone2(); while (RB6_bit); // Wait for button to be released if (Button(&PORTB,5,1,1)) // RB5 plays Tone3 Tone3(); while (RB5_bit); // Wait for button to be released if (Button(&PORTB,4,1,1)) // RB4 plays Melody2 Melody2(); while (RB4_bit); // Wait for button to be released if (Button(&PORTB,3,1,1)) // RB3 plays Melody Melody(); while (RB3_bit); // Wait for button to be released } }
HW Connection
Example of Sound Library
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